Occupation Profile for Fashion Designers

Design clothing and accessories. Create original garments or design garments that follow well established fashion trends. May develop the line of color and kinds of materials.

 
 

Significant Points

  • Almost one-fourth are self-employed.
  • In 2006, the highest concentrations of fashion designers were employed in New York and California.
  • Employers usually seek designers with a 2- or 4-year degree who are knowledgeable about textiles fabrics, ornamentation, and fashion trends.
  • Slower-than-average job growth is projected, and competition for jobs is expected to be keen.

 

 
 
Overview
$62,610.00 Median Annual Wage 1,000 Average Job Openings Per Year
3.7 Average Unemployment Percentage 13.9 Percentage That Completed High School
20,000 Employment Numbers in 2006 31.4 Percentage That Had Some College
21,000 Employment Numbers in 2016 (est.) 54.6 Percentage That Went Beyond College Degree

Sample Job Titles
Apparel Designer
Apparel Fashion Designer
Athletic Shoe Designer
Clothes Designer
Clothing Designer
Copyist
Costume Designer
Costume Director
Custom Furrier
Dance Costume Designer
Design Director
Designer
Dress Designer
Fashion Adviser
Fashion Consultant
Fashion Designer
Fashion Director
Fashion Illustrator
Fur Designer
Fur Finisher, Tailor
Fur Remodeler
Furrier Designer
Fur Stylist
Fur Tailor
Hat Designer
Historic Clothing and Costume Maker
Image Consultant
Latex Fashions Designer
Men's Designer
Merchandising Director
Pattern Designer
Product Developer
Shoe Designer
Style Advisor
Stylist
Supervisor, Fashion
Sweater Designer
Uniform Designer
Wardrobe Image Consultant

Training
  • These occupations usually involve using communication and organizational skills to coordinate, supervise, manage, or train others to accomplish goals. Examples include funeral directors, electricians, forest and conservation technicians, legal secretaries, interviewers, and insurance sales agents.
  • Most occupations in this zone require training in vocational schools, related on-the-job experience, or an associate's degree. Some may require a bachelor's degree.
  • Previous work-related skill, knowledge, or experience is required for these occupations. For example, an electrician must have completed three or four years of apprenticeship or several years of vocational training, and often must have passed a licensing exam, in order to perform the job.
  • Employees in these occupations usually need one or two years of training involving both on-the-job experience and informal training with experienced workers.

In fashion design, employers usually seek individuals with a 2- or 4-year degree who are knowledgeable about textiles, fabrics, ornamentation, and fashion trends.

Education and training. Bachelor’s of fine arts and associate degree programs in fashion design are offered at many colleges, universities, and private art and design schools. Some fashion designers also combine a fashion design degree with a business, marketing, or fashion merchandising degree, especially those who want to run their own business or retail store. Basic coursework includes color, textiles, sewing and tailoring, pattern making, fashion history, computer-aided design (CAD), and design of different types of clothing such as menswear or footwear. Coursework in human anatomy, mathematics, and psychology also is useful.

The National Association of Schools of Art and Design accredits approximately 250 postsecondary institutions with programs in art and design. Most of these schools award degrees in fashion design. Many schools do not allow formal entry into a program until a student has successfully completed basic art and design courses. Applicants usually have to submit sketches and other examples of their artistic ability.

Aspiring fashion designers can learn these necessary skills through internships with design or manufacturing firms. Some designers also gain valuable experience working in retail stores, as personal stylists, or as custom tailors. Such experience can help designers gain sales and marketing skills while learning what styles and fabrics look good on different people.

Designers also can gain exposure to potential employers by entering their designs in student or amateur contests. Because of the global nature of the fashion industry, experience in one of the international fashion centers, such as Milan or Paris, can be useful.

Other qualifications. Designers must have a strong sense of the esthetic—an eye for color and detail, a sense of balance and proportion, and an appreciation for beauty. Fashion designers also need excellent communication and problem-solving skills. Despite the advancement of computer-aided design, sketching ability remains an important advantage in fashion design. A good portfolio—a collection of a person’s best work—often is the deciding factor in getting a job.

In addition to creativity, fashion designers also need to have sewing and patternmaking skills, even if they do not perform these tasks themselves. Designers need to be able to understand these skills so they can give proper instruction in how the garment should be constructed. Fashion designers also need strong sales and presentation skills to persuade clients to purchase their designs. Good teamwork and communication skills also are necessary because increasingly the business requires constant contact with suppliers, manufacturers, and buyers around the world.

Advancement. Beginning fashion designers usually start out as pattern makers or sketching assistants for more experienced designers before advancing to higher level positions. Experienced designers may advance to chief designer, design department head, or another supervisory position. Some designers may start their own design company, or sell their designs in their own retail stores. A few of the most successful designers can work for high-fashion design houses that offer personalized design services to wealthy clients.

Nature of Work

Fashion designers help create the billions of dresses, suits, shoes, and other clothing and accessories purchased every year by consumers. Designers study fashion trends, sketch designs of clothing and accessories, select colors and fabrics, and oversee the final production of their designs. Clothing designers create and help produce men’s, women’s, and children’s apparel, including casual wear, suits, sportswear, formalwear, outerwear, maternity, and intimate apparel. Footwear designers help create and produce different styles of shoes and boots. Accessory designers help create and produce items such as handbags, belts, scarves, hats, hosiery, and eyewear, which add the finishing touches to an outfit. (The work of jewelers and precious stone and metal workers is described elsewhere in the Handbook.) Some fashion designers specialize in clothing, footwear, or accessory design, but others create designs in all three fashion categories.

The design process from initial design concept to final production takes between 18 and 24 months. The first step in creating a design is researching current fashion and making predictions of future trends. Some designers conduct their own research, while others rely on trend reports published by fashion industry trade groups. Trend reports indicate what styles, colors, and fabrics will be popular for a particular season in the future. Textile manufacturers use these trend reports to begin designing fabrics and patterns while fashion designers begin to sketch preliminary designs. Designers then visit manufacturers or trade shows to procure samples of fabrics and decide which fabrics to use with which designs.

Once designs and fabrics are chosen, a prototype of the article using cheaper materials is created and then tried on a model to see what adjustments to the design need to be made. This also helps designers to narrow their choices of designs to offer for sale. After the final adjustments and selections have been made, samples of the article using the actual materials are sewn and then marketed to clothing retailers. Many designs are shown at fashion and trade shows a few times a year. Retailers at the shows place orders for certain items, which are then manufactured and distributed to stores.

Computer-aided design (CAD) is increasingly being used in the fashion design industry. Although most designers initially sketch designs by hand, a growing number also translate these hand sketches to the computer. CAD allows designers to view designs of clothing on virtual models and in various colors and shapes, thus saving time by requiring fewer adjustments of prototypes and samples later.

Depending on the size of their design firm and their experience, fashion designers may have varying levels of involvement in different aspects of design and production. In large design firms, fashion designers often are the lead designers who are responsible for creating the designs, choosing the colors and fabrics, and overseeing technical designers who turn the designs into a final product. They are responsible for creating the prototypes and patterns and work with the manufacturers and suppliers during the production stages. Large design houses also employ their own patternmakers, tailors, and sewers who create the master patterns for the design and sew the prototypes and samples. Designers working in small firms, or those new to the job, usually perform most of the technical, patternmaking, and sewing tasks, in addition to designing the clothing. (The work of pattern makers, hand sewers, and tailors is covered in the statement on textile, apparel, and furnishings occupations elsewhere in the Handbook.)

Fashion designers working for apparel wholesalers or manufacturers create designs for the mass market. These designs are manufactured in various sizes and colors. A small number of high-fashion (haute couture) designers are self-employed and create custom designs for individual clients, usually at very high prices. Other high-fashion designers sell their designs in their own retail stores or cater to specialty stores or high-fashion department stores. These designers create a mixture of original garments and those that follow established fashion trends.

Some fashion designers specialize in costume design for performing arts, motion picture, and television productions. The work of costume designers is similar to other fashion designers. Costume designers, however, perform extensive research on the styles worn during the period in which the performance takes place, or they work with directors to select and create appropriate attire. They make sketches of designs, select fabric and other materials, and oversee the production of the costumes. They also must stay within the costume budget for the particular production item.

Work environment. Fashion designers employed by manufacturing establishments, wholesalers, or design firms generally work regular hours in well-lighted and comfortable settings. Designers who freelance generally work on a contract, or by the job. They frequently adjust their workday to suit their clients’ schedules and deadlines, meeting with the clients during evenings or weekends when necessary. Freelance designers tend to work longer hours and in smaller, more congested, environments, and are under pressure to please clients and to find new ones in order to maintain a steady income. Regardless of their work setting, all fashion designers occasionally work long hours to meet production deadlines or prepare for fashion shows.

The global nature of the fashion business requires constant communication with suppliers, manufacturers, and customers all over the United States and the world. Most fashion designers travel several times a year to trade and fashion shows to learn about the latest fashion trends. Designers also may travel frequently to meet with fabric and materials suppliers and with manufacturers who produce the final apparel products.

Related Occupations

Sources: Career Guide to Industries (CGI), Occupational Information Network (O*Net), Occupation Outlook Handbook (OOH)
Earnings

Median annual earnings for salaried fashion designers were $62,610 in May 2006. The middle 50 percent earned between $42,140 and $87,510. The lowest 10 percent earned less than $30,000, and the highest 10 percent earned more than $117,120. Median annual earnings of salaried fashion designers in the largest industries that employed them in May 2006 were:

Management of companies and enterprises $70,570
Cut and sew apparel manufacturing 69,810
Apparel, piece goods, and notions merchant wholesalers 62,910

Earnings in fashion design can vary widely based on the employer and years of experience. Starting salaries in fashion design tend to be very low until designers are established in the industry. Salaried fashion designers usually earn higher and more stable incomes than self-employed or freelance designers. However, a few of the most successful self-employed fashion designers may earn many times the salary of the highest paid salaried designers. Self-employed fashion designers must provide their own benefits and retirement.

For the latest wage information:

The above wage data are from the Occupational Employment Statistics (OES) survey program, unless otherwise noted. For the latest National, State, and local earnings data, visit the following pages:

  • Fashion designers
  • Job Outlook

    Slower-than-average job growth is projected. Competition for jobs is expected to be keen as many designers are attracted to the creativity and glamour associated with the occupation.

    Employment change. Employment of fashion designers is projected to grow 5 percent between 2006 and 2016, more slowly than the average for all occupations. Job growth will stem from a growing population demanding more clothing, footwear, and accessories. Demand is increasing for stylish clothing that is affordable, especially among middle income consumers. However, employment declines in cut and sew apparel manufacturing are projected to offset job increases among apparel wholesalers.

    Job opportunities in cut and sew manufacturing will continue to decline as apparel is increasingly manufactured overseas. However, employment of fashion designers in this industry will not decline as fast as other occupations because firms are more likely to keep design work in-house.

    Job prospects. Job competition is expected be keen as many designers are attracted to the creativity and glamour associated with the occupation. Relatively few job openings arise because of low job turnover and the small number of new openings created every year.

    The best job opportunities will be in design firms that design mass market clothing sold in department stores and retail chain stores, such as apparel wholesale firms. Few employment opportunities are expected in design firms that cater to high-end department stores and specialty boutiques as demand for expensive, high-fashion design declines relative to other luxury goods and services.

    Employment

    Fashion designers held about 20,000 jobs in 2006. About 28 percent of fashion designers worked for apparel, piece goods, and notions merchant wholesalers; and the remainder worked for corporate offices involved in the management of companies and enterprises, clothing stores, performing arts companies, and specialized design services firms. Another 24 percent were self-employed.

    Employment of fashion designers tends to be concentrated in regional fashion centers. In 2006, the highest concentrations of fashion designers were employed in New York and California.

    Knowledge
    • Design — Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models.
    • English Language — Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar.
    • Production and Processing — Knowledge of raw materials, production processes, quality control, costs, and other techniques for maximizing the effective manufacture and distribution of goods.
    • Administration and Management — Knowledge of business and management principles involved in strategic planning, resource allocation, human resources modeling, leadership technique, production methods, and coordination of people and resources.
    • Sales and Marketing — Knowledge of principles and methods for showing, promoting, and selling products or services. This includes marketing strategy and tactics, product demonstration, sales techniques, and sales control systems.
    Skills
    • Time Management — Managing one's own time and the time of others.
    • Coordination — Adjusting actions in relation to others' actions.
    • Active Learning — Understanding the implications of new information for both current and future problem-solving and decision-making.
    • Critical Thinking — Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.
    • Speaking — Talking to others to convey information effectively.
    Abilities
    • Originality — The ability to come up with unusual or clever ideas about a given topic or situation, or to develop creative ways to solve a problem.
    • Oral Expression — The ability to communicate information and ideas in speaking so others will understand.
    • Oral Comprehension — The ability to listen to and understand information and ideas presented through spoken words and sentences.
    • Fluency of Ideas — The ability to come up with a number of ideas about a topic (the number of ideas is important, not their quality, correctness, or creativity).
    • Written Comprehension — The ability to read and understand information and ideas presented in writing.
    Tasks
    • Core — Examine sample garments on and off models; then modify designs to achieve desired effects.
    • Core — Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
    • Core — Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
    • Core — Confer with sales and management executives or with clients in order to discuss design ideas.
    • Core — Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
    Activities
    • Thinking Creatively — Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
    • Organizing, Planning, and Prioritizing Work — Developing specific goals and plans to prioritize, organize, and accomplish your work.
    • Establishing and Maintaining Interpersonal Relationships — Developing constructive and cooperative working relationships with others, and maintaining them over time.
    • Making Decisions and Solving Problems — Analyzing information and evaluating results to choose the best solution and solve problems.
    • Communicating with Persons Outside Organization — Communicating with people outside the organization, representing the organization to customers, the public, government, and other external sources. This information can be exchanged in person, in writing, or by telephone or e-mail.
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